![]() No more getting lost like we did back in the first Halo! Down also pings for nearby collectibles when playing as Locke's team. Pressing down on the d-pad at any time will create a marker indicating your next objective. The ground pound doesn't have much of a radius, which keeps it from being overpowered. Release the button and you'll smash into the ground, damaging anything in your way. The Spartan will freeze in the air while the player aims a cursor along the ground. At the apex of a jump, players can press and hold the melee button to prepare a ground pound. More useful is the new ground pound move. Someone who understands FPS games on a deeper level might be able to explain the Thruster's use, but right now it seems like a waste of a button. I found the Armor Abilities more fun and useful than the Thruster Pack. The boost button replaces the Armor Abilities from Halo: Reach and Halo 4. This boosts your Spartan forward slightly. The B button now activates the Thruster Pack either on the ground or in the air. Clicking the left stick in will sprint, providing a welcome burst of speed. Grenades are now mapped to Left Bumper and Melee to Right Bumper. Halo 5's new control scheme takes some inspiration from other shooting games, primarily by mapping the aim function to the Left Trigger. Halo fans will pick up the game fairly quickly, but they do still have some new abilities and controls to learn. They are all genetically enhanced Spartans, after all. As such, we don't get a lot of time to know Blue Team either – but we do see that Chief is fiercely loyal to his friends, and these three would follow him to the ends of the galaxy as well.īoth teams play nigh identically, with only the individual character's starting weapons (and Locke's unique ability to emit pulses that can identify collectibles) to differentiate them. This is a story of the outsiders investigating the known quantities, as you sometimes see in TV series. Master Chief and his Blue Team (Linda, Frederick, and Kelly, all introduced in the Fall of Reach novel) are playable in a scant three missions during Halo 5's campaign. ![]() Buck shows real personality and pathos, on the other hand, easily stealing the show. 343 and Microsoft have chosen Locke as the real protagonist of Halo 5, but he's just a boring, work-focused cipher. The latter returns from Halo 3: ODST, and is once again played to perfection by Nathan Fillion. ![]() Throughout most of the game, players will control Spartan Locke's Osiris Team: Locke, Vale, Tanaka, and Buck. This makes more narrative sense than having multiple Master Chiefs running around, and it allows for plenty of character interactions (if not actual development) as the story unfolds. Halo 5 ups the co-op focus by putting players in charge of a four-Spartan squad at all times. The series has always supported cooperative play in some form: via local split-screen, LAN, online multiplayer, or all of the above. ![]()
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